The Introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method

Authors

  • Bagas Syihabudin Universitas Nasional

DOI:

https://doi.org/10.35335/cit.Vol10.2018.3.pp14-22

Keywords:

Augmented Reality, Animal Recognition Media, Introduction Media, Marker-Based Tracking

Abstract

In this study, specifically about endangered animals can be done with a variety of media and for users aged 5 to 10 and must be accompanied by parents. This research Utilizes the benefits of marker-based tracking methods to familiarize endangered animals in 3D on sponsored smartphone devices. Augmented Reality Also has a FAST Angle Detection algorithm to support a marker object in it. In the results and testing of 300 angles produce 18.75% of objects Obtained, 81.25% of the objects are not supported, for an angle of 600 produces 27.08% of objects received overall, 54.17% of objects received mostly, 18.75% the object is not liked and the angle of 900 produces 58.4% of the objects taken as a whole, 33.3% of the most objects Obtained, 8.

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References

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Published

2018-09-01

How to Cite

Syihabudin, B. (2018). The Introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method. Jurnal Teknik Informatika C.I.T Medicom, 10(2), 14–22. https://doi.org/10.35335/cit.Vol10.2018.3.pp14-22